Cast anime, game and roleplay characters with expressive AI voices: clone a character voice from a 15 second sample, direct emotion with tags, and generate lines from $9 with no subscription.
Character voice work has two hard requirements. Range, so a character can be furious in one line and barely audible in the next. And consistency, so the same character sounds like the same person at hour forty of a game and episode ninety of a series. Both are mostly script problems, and both are workable with the same engine that narrates audiobooks and voice overs.
This guide covers how casting, cloning and directing work here, and what voicing a scene, a game or a running series actually costs.

Four things, and casting tests should check all four:
Most auditions fail on the second point. Voices are picked one at a time and judged alone, then the first two-character scene turns into an accidental duet. Shortlist in pairs: play your two leads back to back before you commit to either.
The library hosts more than 2,000,000 voices, including character voices alongside narration voices. The practical method is subtraction rather than browsing:
If nothing in the library fits — a specific accent, a voice your audience already knows from earlier recordings — cloning is the alternative.
Cloning takes a 15 second recording and builds a voice you can reuse. That is enough to pick up tone, pitch and speaking style. The sample needs to be clean and representative: one speaker, no music, no overlapping voices, natural pace. The voice cloning guide covers how to record one.
The rights question is the part that matters for character work, so make it boring and documented:
Twenty minutes of paperwork at the start prevents the conversation where you have to re-cast a shipped character.
Directing happens inside the script. Short tags such as [excited], [whispering] or [pause] tell the voice how a line should land, and natural-language descriptions set tone for a whole section. Because the direction lives in the text, a line generated today can be regenerated in a month with the same intent.
Practical conventions from dialogue-heavy projects:
Multispeaker output helps scenes: dialogue between two voices is generated as one piece of audio, so interruptions and short replies keep natural timing instead of sounding stitched.
Three shapes cover most work:
Across all three, the cost rule is steady: one credit per 1,000 characters, roughly four lines of dialogue per credit. That pricing — and the fact that character work does not need API access — is why most character projects fit in the $29 Creator pack, which also carries the commercial rights you need to publish.
Yes, when you have the rights to the voice: your own performance, a voice actor who has signed a release, or a voice you licensed. Clone it from a 15 second sample and reuse it for every line the character speaks. Cloning a public figure or a voice actor without permission is not allowed.
The voice library hosts more than 2,000,000 voices, including character-style voices alongside narration voices. Audition candidates on your own script lines before committing; a voice that fits a showcase clip can still fall apart on a long scene.
Settle the voice once, write your tag conventions into the script (for example [excited] or [whispering] where the mood changes), and keep the script as the source of truth. Regenerate single lines instead of whole scenes when something changes.
One credit covers about 1,000 characters. A 40 word line of dialogue is roughly 250 characters, so four lines cost about one credit; a 300,000 character visual novel costs about 300 credits, which fits inside the $29 Creator pack.
Commercial usage rights start with the $29 Creator pack, which covers client work and monetized content. Keep the consent records for every cloned voice together with the project files.