What commercial usage rights cover when you generate AI voices here: which pack you need for client work and monetized content, what stays personal, and what to check before publishing.
This is the question that decides a purchase more often than price: if I buy credits here, what am I actually allowed to do with the audio? The answer is short. Personal projects are covered by every pack; commercial use — anything that earns money or ships to a client — needs the Creator pack or above.
The longer version is worth three minutes, because it separates two things people usually blend: the rights to use the output, and the rights to the voice itself. You need both, and this page keeps them apart.

The working test: does the audio help produce income, or fulfill a paid deliverable? Practical examples:
Commercial (Creator pack or above):
Personal (any pack, including Starter):
If a project flips from personal to commercial — the video gets monetized, the client signs — buy the Creator pack when the flip happens. Nothing renews and nothing is lost; the packs are one-time purchases, and credits stay valid for 12 months.
Output rights do not grant voice rights. The voice has its own permission layer:
Keep the consent note with the project files. The cloning guide describes what a usable consent record contains; it takes minutes to create and it is the first thing anyone asks for later.
Rights here do not override the rules of where you publish. Every platform — video hosts, app stores, ad networks, audiobook retailers — sets its own AI disclosure and monetization requirements, and they change more often than pricing does. Two habits keep you current:
Six items, checked once per project:
| Check | Where it comes from |
|---|---|
| Commercial rights active (Creator or above) | this site's packs |
| Voice consent documented (for clones) | your records |
| Client contract covers AI-generated audio | the gig's paperwork |
| Platform disclosure (video hosts, stores) | the platform's current policy |
| Truthful content (no fabricated quotes) | your own ethics |
| Final listen before release | the disclaimer |
None of these are heavy individually. Together they are the difference between a project that ships and a project that gets pulled, and between a client who returns and a client who does not. For the audio pipeline itself — voice over, audiobook narration, dubbing — the credits math lives on the pricing page. The rights math lives here.
Commercial usage rights start with the $29 Creator pack (4,000 credits). Personal, non-monetized projects are covered by any pack, including the $9 Starter. The $99 Studio pack carries the same rights on top of API access and the fastest queue.
Yes, with the Creator pack or above. Deliverables to clients count as commercial use, so keep the licence in mind at the quoting stage, not at delivery. The credits, not the rights, are usually the smaller line item.
Yes. Monetized content is commercial use under the packs here. Separately, the platform publishes its own disclosure rules for AI-generated media — check them before publishing; the two questions are independent.
Buy the Creator pack when the work turns commercial; there is no penalty and nothing renews. The cleanest habit is to decide from the start: personal projects on Starter, anything that earns money or ships to a client on Creator.
Always. Clone your own voice, or a voice with documented consent or a licence that covers your use. Commercial rights to the output do not replace permission for the voice itself — those are two separate requirements, and both apply.