Voice a cast, not a script: character voices, NPC barks and trailer narration with the per-line credit math, batch workflows and the casting pass that keeps a character consistent. Start from $9 with no subscription.
A game does not need a narrator. It needs a cast: many characters, each with few lines, each sounding like itself every time it speaks. That is the opposite of an audiobook production, and it changes the economics — the work is casting and consistency, and per-line cost is small enough that voice passes fit into an afternoon.
This guide covers the casting pass, the batch workflow, and what a game voice pass costs.

Barks are short, so the numbers stay small:
| Build | Lines | Characters | Approximate cost |
|---|---|---|---|
| 50 NPC barks | ~60 characters each | ~3,000 | 3 credits |
| One 200-line character | ~60 characters average | ~12,000 | 12 credits |
| 10 minute trailer narration | ~1,500 words | ~9,000 | 9 credits |
A full character build and a trailer sit together inside one $9 Starter pack. Monetized builds and client work need the $29 Creator pack for commercial usage rights; shipping the engine inside the game itself points to the API in the $99 Studio pack — the API guide covers keys and concurrency.
Yes. Casting is a one-time pass: pick the voice, audition it on real lines, and save it to the project. Every later batch — new quest lines, seasonal updates, patches — reads with the same voice, so a character recorded months apart still sounds like one person.
Lines carry performance tags — square-bracket directions like [angry], [whisper] or [excited] — placed at the start of the line. Write the tag, the line, and nothing else on that line, and the read lands the emotion without you re-recording or re-picking a voice.
Yes, with the right pack. Personal prototypes are covered by the $9 Starter pack; anything shipped, monetized, or delivered to a client needs commercial usage rights, which start with the $29 Creator pack. Runtime generation inside a game points to the API in the $99 Studio pack.
Batch per character, not per scene. Paste the whole line set for one character in one pass — fifty barks or two hundred quest lines both work — so the tone stays uniform, then split the audio in your engine.
One credit covers about 1,000 characters. Fifty NPC barks of about 60 characters each is roughly 3,000 characters, so about three credits. A two hundred line character build lands near twelve credits, all inside the $9 Starter pack.